Racing Sim RPG
Pick one driver, tune a simple race plan, then watch the grid reshuffle through five animated laps. The rest of the field runs AI strategies based on their strengths.
Strategy Desk
Player Controls
Tuning Notes
Soft tires qualify faster but fade harder. Higher aggression shaves pace from the straights, but it also makes curve incidents more likely.
Live Feed
Race Progress
Sage Noble
Apex Performance · Apex Swift
Grid delta
+1
Chris Turbo
Phoenix Racing · Phoenix Rising
Grid delta
-1
Jordan Smooth
Dragon Motorsports · Balanced Beast
Grid delta
+4
Sam Speed
Dragon Motorsports · Rocket Runner
Grid delta
-1
Max Velocity
Phoenix Racing · Thunder Bolt
Grid delta
0
Quinn Spark
Apex Performance · Apex Arrow
Grid delta
-2
Alex Curves
Phoenix Racing · Curve King
Grid delta
+1
Riley Rush
Velocity Dynamics · Speed Devil
Grid delta
-2
Qualifying
Starting Grid
Chris Turbo
Phoenix Racing
Sage Noble
Apex Performance
Sam Speed
Dragon Motorsports
Quinn Spark
Apex Performance
Max Velocity
Phoenix Racing
Riley Rush
Velocity Dynamics
Jordan Smooth
Dragon Motorsports
Alex Curves
Phoenix Racing
Player Snapshot
Chris Turbo
Current Position
P2
Final Projection
5 / 8
Total Incidents
17
Best Lap
0:37.297
Final Standings
Checkered Flag Order
| Pos | Driver | Total | Pit | Incidents |
|---|---|---|---|---|
| P1 | Sage Noble | 34:44.525 | 18.80s | 16 |
| P2 | Jordan Smooth | 35:24.066 | 19.00s | 22 |
| P3 | Quinn Spark | 36:25.322 | 18.80s | 22 |
| P4 | Alex Curves | 36:28.219 | 18.20s | 27 |
| P5 | Chris Turbo | 38:17.904 | 18.20s | 17 |
| P6 | Max Velocity | 39:06.253 | 18.20s | 23 |
| P7 | Sam Speed | 39:41.293 | 19.00s | 25 |
| P8 | Riley Rush | 41:33.118 | 19.60s | 29 |
